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Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
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Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie | Learn Blender, Online Tutorials and Feedback
![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I](https://preview.redd.it/l8ophnw1e8e61.png?width=640&crop=smart&auto=webp&s=a64794f2fa59053e11105ae5d6c7dafa1d453d9c)
Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I
![animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange](https://i.stack.imgur.com/bVpwg.jpg)
animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)