![I have glb file with pixel texture made in blender but importing it in godot 4.0 alpha 15, the texture appears blury. help me fix this and thanks : r/ godot I have glb file with pixel texture made in blender but importing it in godot 4.0 alpha 15, the texture appears blury. help me fix this and thanks : r/ godot](https://preview.redd.it/khgj5blyq9m91.png?width=640&crop=smart&auto=webp&s=58ecc210be15b4882ac38b90c40ab925f4c0bfc2)
I have glb file with pixel texture made in blender but importing it in godot 4.0 alpha 15, the texture appears blury. help me fix this and thanks : r/ godot
![Add support for dragging and dropping materials and textures onto MeshInstances and CSG shapes · Issue #394 · godotengine/godot-proposals · GitHub Add support for dragging and dropping materials and textures onto MeshInstances and CSG shapes · Issue #394 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/35404206/72690216-3852de00-3ae8-11ea-9988-39b718b613b5.png)
Add support for dragging and dropping materials and textures onto MeshInstances and CSG shapes · Issue #394 · godotengine/godot-proposals · GitHub
![Texture altas not crop when use as albedo texture in spatial material · Issue #47993 · godotengine/godot · GitHub Texture altas not crop when use as albedo texture in spatial material · Issue #47993 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/9168814/115131775-3817fa00-a02d-11eb-88f2-b8d6ef9b3aeb.png)
Texture altas not crop when use as albedo texture in spatial material · Issue #47993 · godotengine/godot · GitHub
![Whenever I apply displacement map to my mesh, it happens. I cant figure out why. This does not happen if I manually add noise using code, but happens with map. Help. I Whenever I apply displacement map to my mesh, it happens. I cant figure out why. This does not happen if I manually add noise using code, but happens with map. Help. I](https://preview.redd.it/96fb4yba9da51.png?width=640&crop=smart&auto=webp&s=813d709b348a15c385744f84074aa840db213d65)